Youth Entrepreneurs and STEAM Ambassadors Conference

Conference Date

24th November 2017

Location

Scotch College, Hawthorn VIC

Time

8.30am -3.50pm

Registration

Teacher $360.00
Earlybird $330.00
by 27/10/2017

Student $22.00

Overview

Most conferences currently being offered on STEM, STEAM and Entrepreneurship tend to be targeted towards teachers and involve a series of speakers and the occasional mini-workshops. This conference is designed to be different.

The goal of this conference is to inspire, empower and ignite students and teachers to be innovative, creative and entrepreneurial using the thinking involved in STEAM. This is a conference designed and led by students and teachers for students and teachers.

The conference on Friday November 24th has two aspects that are valuable

  1. Teachers will have the chance to work together with peers and senior secondary students to design new activities and programs for their schools. In many ways it is an unconference – a semi-structured opportunity to connect, network, and upskill each other.
  2. It is also a day for students and teachers to share, experience and try a range of hands-on STEAM activities. We are inviting schools to send teachers WITH a small team of students to experience STEAM activities and to connect with innovative students and teachers from around Victoria.

Who Should Attend

  • Students – those who are already (or aspire to be) Technology Leaders in your school
  • Teachers – those who have little experience and those who have a lot
  • Heads of Learning Areas – who wish to see what is possible and what is already happening
  • Heads of Curriculum – who wish to discuss how to create trans-disciplinary units that are powerfully engaging
  • Principals and Deputy Principals – to witness what is possible by embedding the Technologies Curriculum in your school

KEYNOTE SPEAKERS

Dr Evelyn Chan and Dr Erin Mills lead a collaborative research team at Monash Children’s Hospital that are conducting the world’s largest study of virtual reality headsets to improve the experience of children undergoing needle procedures. The virtual reality experience has been designed to be immersive, enjoyable and help relax and reassure the child while medical procedures are taking place.

Solange Cunin is the 24 year old CEO and the co-Founder of Cuberider, an Edutech company which has just launched 100 school experiments up to the International Space Station. Students learn fundamental skills for the future like coding and data analytics, whilst their stoking their dreams, imagination, and hard work as they create their first space experiment.

Addison Ogg is a Year 11 student at the John Curtin College of the Arts in Fremantle, WA. He was selected for the Gifted and Talented Media Arts course where he is currently working towards becoming a professional filmmaker. Addison will be sharing about the innovative use of technology that he and his fellow students have been using as part of the Creative and Performing Arts program at John Curtin.

AGENDA

TIME

EVENT / ACTIVITY

LOCATION

8.00 AM

REGISTRATION, COFFEE/TEA & NETWORKING

Foyer of Sir Zelman Cowen Science Building

8.30 AM

MASTER OF CEREMONIES

Welcome to Participants, Set up for the Day, Housekeeping

Auditorium

8.40 AM

KEYNOTE SPEAKERS

Dr Evelyn Chan and Dr Erin Mills lead a collaborative research team at Monash Children’s Hospital that are conducting the world’s largest study of virtual reality headsets to improve the experience of children undergoing needle procedures. The VR experience has been designed to be immersive, enjoyable and help relax and reassure the child while medical procedures are taking place.

Auditorium

9.15 AM

SHARING & CO-CREATION MINI-WORKSHOPS

(Rotation 1)

45 min hands-on sessions, presented by attending teachers / sponsors. Mini-workshops will address activities and ideas for STEAM and Entrepreneurship from Foundation to Year 12. 

Various Rooms

10.05 AM

MORNING TEA

Student videos of School STEAM activities on display

Foyer of Sir Zelman Cowen Science Building

10.40 AM

KEYNOTE SPEAKER

Addison Ogg is a Year 11 student at the John Curtin College of the Arts in Fremantle, WA. He was selected for the Gifted and Talented Media Arts course where he is currently working towards becoming a professional filmmaker. Addison will be sharing about the innovative use of technology that he and his fellow students have been using as part of the Creative and Performing Arts program at John Curtin.

Auditorium

11.05 AM

YES PROBLEM SOLVERS

90 min sessions, each room / area will have a different real life design or STEAM challenge to solve. The challenges have been sourced from industry, schools, and local communities. Facilitated by students and individuals who posed the challenge, with experts to talk about the challenge from their perspective and guide the teams. Information about each challenge is aimed at Year 4 – 10 students.

Outcome: Students to create a 2 min pitch of their solution for the completion session

Various Rooms

12.40 PM

LUNCH

Includes Student Video displays and the opportunity to network with other teachers and students, and explore  sponsors’ displays.

Foyer of Sir Zelman Cowen Science Building

1.25 PM

KEYNOTE SPEAKER

Solange Cunin is the 24 year old CEO and the co-Founder of Cuberider – an Edutech company which has just launched 100 school experiments up to the International Space Station. Students learn fundamental skills for the future like coding and data analytics, whilst their stoking their dreams, imagination, and hard work as they create their first space experiment.

Auditorium

2.00 PM

SHARING & CO-CREATION MINI-WORKSHOPS

(Rotation 2)

45 min hands-on sessions. Second Rotation of the Sharing and Co-Creation Mini-workshops

Various Rooms

2.50 PM

YES TEACHER UN-CONFERENCE

  • Opportunity to discuss what works, what have been the challenges and potential solutions.
  • Opportunity to discuss how students, teachers and industry can co-create the STEM curriculum journey.
  • Facilitated Conversations.

Outcome: Teachers / students to share and talk with other teachers / students and share learning, form valuable relationships and networks

Various Rooms

3.45 PM

FEEDBACK AND CLOSE OF CONFERENCE

Invitation to be on the Steering Committee for 2018

Auditorium

The conference is designed and led by students and teachers for students and teachers. The goal is to Inspire, Empower and Ignite you to be Innovative, Creative and Entrepreneurial using the thinking involved in STEAM.

MINI WORKSHOPS

How to Make a Mind (Artificial Intelligence) – Sponsor (CLWB)

How to Make a Mind is an exploration of the nature of intelligence, biological and machine learning, and Artificial Intelligence. Key activities include:

  • Object intelligence ranking game
  • Neural network game
  • Quick and easy AI Experiments

This workshop is also being run as a BBC Television event in October 2017. 

F1 in Schools Presentation – Melb Grammar

This workshop will look at both a teacher and students’ perspective on F1 in Schools. From this workshop you will:

  • Receive advice on how to run F1 in Schools in your school, both extra-curricular or as part of the curriculum.
  • Get an understanding of skills students gain, and hear about experiences from students participating in the competition.
  • Be able to see firsthand from students the final outputs of this competition – portfolio, exhibition booth, marketing documents, CAD and engineering.

Participate in racing F1 in Schools prototype cars with the chance of winning the prestigious Best Reaction Time Award.

Creating a Untethered Speaker from recycled materials – John Curtin College of the Arts

This workshop will focus on a sustainability and Scitech STEM project that was initiated earlier this year at John Curtin. Students and teachers will be tasked to produce an untethered speaker system for a portable device such as an iPhone or android using recyclable products such as plastic & cardboard.

Makeblock robots for the classroom – Sponsor (Pakronics)

In this workshop participants will have the chance to construct, control or code one of the Makeblock robots.

Makeblock offers a range of micro-controller boards that can support from simple to complex robotics functionality. The building of robot does not include soldering or required any complex connections and can be used for all ages. Plug and play colour coded wiring system is a unique solution for the classroom and can use graphical coding (like Scratch) and even Arduino coding.

iAPP – John Curtin College of the Arts

Participants will be taken through a scaffolded process of designing an App. The process, which can be used in any learning area, develops computational thinking skills using a paper based activity. Participants will then have the opportunity (if time allows) to begin creating the App using App Lab on Code.org.

Using the BBC Micro:bit – Sponsor (Pakronics)

The BBC Micro:bit is a pocket sized codeable computer for schools. It is jam packed with motion detection, a built-in compass, LED display and Bluetooth.

This workshop will take you on a crash course to get to know Micro:bit & coding. By the end you will be able to write your own code and able to program Micro:bit. You will be able to display a message, capture sensor data or have an interactive Micro:bit . This workshop is ideally for beginners in Graphical or Python programming.

ZEP Island TM– Sponsor (CLWB)

ZEP IslandTM is an educational game based on building a model sustainable community for “ZEPs” – ‘Zero Emissions People’. The aim of the game is to maximise the number ZEPs™ you can sustainably support using just 0.2m Sq of space. Solutions with the best design thinking, and application of STEM will be able to support the most ZEPs™. The more clean water, food, energy and shelter players provide, the more ZEPs can live on the island.  This workshop will focus on the design thinking aspects of ZEP Island.

BB8 S.T.E.A.M. Initiative – John Curtin College of the Arts

Using Sketchup Pro 2017, teams will develop their graphic solution to the BB8 via the Sketchup warehouse (this is a quick process that involves downloading other artists versions and editing specific design features to expedite a concept model for discussion).

Teams will break down and address how & where S.T.E.A.M. would be integrated in their solution

Constructing geometric shapes using coding – Ruyton Girls

Using the apps Logotacular and Colorscape, attendees will be shown by students how to create recurring geometric shapes to form graphics similar to the mandalas found in today’s mindfulness colouring books. They will then use a colouring app to colour/fill the shapes using pattern and design techniques.

The workshop will introduce attendees to the construction of geometric shapes using coding, relevant mathematical concepts, including computational thinking, space, shape and patterns, art and design features and problem-solving strategies. We will also explain the prior knowledge or proceeding activities, as well as possibilities for extension or further activities.

Using Virtual Reality in STEM – Stile

Ever wondered about using VR in your classroom? Join this hands-on session and explore some practical examples of VR in the classroom.

You’ll work with the Head of Teaching and Learning at Stile Education as well as their Simulation Developers to explore how this technology is used today and how it can be used in the future to connect students with STEM in new, exciting ways.

YES PROBLEM SOLVERS TOPICS

Jaime – John Curtin College of the Arts

Jamie is a mobility impaired Yr 9 student who struggles to support a pen/pencil and use a computer mouse. As a result, his academic progress and personal success is limited which is having an adverse effect on his motivation and confidence. Jamie is an intelligent and highly creative young boy who desperately wants to communicate his thoughts and creativity and become an Engineer.

Data For Social Good – Leon Sterling

How can we use data to address homelessness in Australia?

Presented by Professor Leon Sterling (Co-STEM) with the support of InfoXchange and The Big Issue

CONTRIBUTE WITH A STUDENT VIDEO

Student Video

We know that there are some amazing things being done by Australian schools and students in the areas of STEAM and/or entrepreneurship. We would like you to share them!

We ask your school and/or students to produce a 2 minute video / presentation about what you do in the area of STEAM, Design, Coding and/or Entrepreneurship at your school. These videos will be shown on TV screens around the Sir Zelman Cowen Foyer pre-start, morning tea and lunch time. The videos need to be sent to us by November 10th,  notify us on your registration form of your intention to submit.

Videos could address

  • Particular year levels
  • Girls and Tech / Boys and Tech
  • Particular technology
  • What is great about what your school is doing?
  • What are you learning?

PARTNERS AND SPONSORS

We are offering the opportunity for interested industries, organisations and businesses to participate and contribute to the Youth Entrepreneurs and STEAM Ambassadors Conference.

We are asking potential partners and sponsors to be part of the conference in an innovative way. You can deliver a Sharing and Co-Creation Mini-Workshop OR Display within the Science Centre.

Benefits of contributing and participating

  • Raise awareness of your business, industry or organisation’s profile to schools and students
  • Build relationships with school delegates and increase your network of valuable contacts
  • Showcase your brand, products and services to a room full of qualified prospects
  • Position yourself as an industry thought-leader by presenting educational and meaningful content

VENUE

SCOTCH COLLEGE

Sir Zelman Cowen Science Centre
1 Morrison St, Hawthorn VIC 3122

PARKING

Parking is available in the parking lot on Morrison street across from the main entrance to Scotch College. There will also be 76 parking spaces beneath the Sir Zelman Cowen Science Centre.

Whilst there will be plenty of parking available on Friday November 24th it might be challenging on Saturday November 25th due to APS sports occurring at Scotch College.

PUBLIC TRANSPORT

Scotch College is a short walk (through the grounds) from Kooyong Train Station on the Glen Waverley line.

The school is also a short walk from the tram (Stop 67 – Gardiner Rd, Stop 68 – Callantina Rd) along Glenferrie Road

ACCOMMODATION

There are very few accommodations near Scotch College. We recommend viewing accommodation in the South Yarra, Richmond or East Melbourne areas.

Book before the 27th October for the Early bird rates and group discounts available.
Please call Rachel on +61 (0) 411 270 277  to coordinate your registration or book online.

CONTACT US

Rachel Manneke-Jones

Registration & Bookings
Ph: 0411 270 277
E: rachel@intuyuconsulting.com.au

Dr Adrian Bertolini

Conference Co-Ordinator
Ph: 0413 036 382
E: adrian@intuyuconsulting.com.au

MAIL
21 Charming St,
Hampton East 3188 VIC

TELEPHONE
Office: +61 (0)411 270 277

A HUGE THANK YOU TO OUR SPONSORS AND SUPPORTERS