Youth Entrepreneurs and STEAM Ambassadors Conference

Conference Date

24th November 2017


Scotch College, Hawthorn VIC


8.30am -3.50pm


Most conferences currently being offered on STEM, STEAM and Entrepreneurship tend to be targeted towards teachers and involve a series of speakers and the occasional mini-workshops. This conference is designed to be different.

The goal of this conference is to inspire, empower and ignite students and teachers to be innovative, creative and entrepreneurial using the thinking involved in STEAM. This is a conference designed and led by students and teachers for students and teachers.

The conference on Friday November 24th has two aspects that are valuable:

1. Teachers will have the chance to work together with peers and students to design new activities and programs for their schools. In many ways it is an unconference – a semi-structured opportunity to connect, network, and upskill each other.

2. It is also a day for students and teachers to share, experience and try a range of hands-on STEAM activities. We are inviting schools to send teachers WITH a small team of students to experience STEAM activities and to connect with innovative students and teachers from around Victoria.

Who Should Attend

  • Students – those who are already (or aspire to be) Technology Leaders in your school
  • Teachers – those who have little experience and those who have a lot
  • Heads of Learning Areas – who wish to see what is possible and what is already happening
  • Heads of Curriculum – who wish to discuss how to create trans-disciplinary units that are powerfully engaging
  • Principals and Deputy Principals – to witness what is possible by embedding the Technologies Curriculum in your school



Dr Erin Mills co-leads a collaborative research team at Monash Children’s Hospital that are conducting the world’s largest study of virtual reality headsets to improve the experience of children undergoing needle procedures. The virtual reality experience has been designed to be immersive, enjoyable and help relax and reassure the child while medical procedures are taking place.

Keynote Presentation

Virtually Painless


Addison Ogg is a Year 11 student at John Curtin College of the Arts in Fremantle, WA. He was selected for the Gifted and Talented Media Arts course where he is currently working towards becoming a professional filmmaker. Addison will be sharing about the innovative use of technology that he and his fellow students have been using as part of the Creative and Performing Arts program at John Curtin.

Queries and questions can be directed to Tim Rowberry on


Solange Cunin is the 24 year old CEO and the co-Founder of Cuberider, an Edutech company which has just launched 100 school experiments up to the International Space Station. Students learn fundamental skills for the future like coding and data analytics, whilst their stoking their dreams, imagination, and hard work as they create their first space experiment.

Queries and questions can be directed to


Art of Science – Scotch College

Using the Procreate App to draw and explore with free-hand drawing using layers on an iPad. Subjects will be micrographs and other scientific images. Teachers and students will be able to practise this technique and see examples of how the techniques can be used in classes.

Suitable for Primary and Secondary teachers and students

How to Make a Mind (Artificial Intelligence) – CLWB

How to Make a Mind is an exploration of the nature of intelligence, biological and machine learning, and Artificial Intelligence. Key activities include:

  • Object intelligence ranking game
  • Neural network game
  • Quick and easy AI Experiments

Suitable for Primary and Secondary

This workshop is also being run as a BBC Television event in October 2017. 

Student Enterprise – IBL project – Scotch College

For the past three years Scotch College has trialled a program of inquiry based learning (IBL), inspired by the work of Sugata Mitra, promoting curiosity and exploration in autonomous groups. 

During this workshop, the boys who are currently engaged in the Scotch Enterprise Program will discuss how they have formulated their ideas and outline the skills and passions that have developed during the semester.

This will be an excellent forum for teachers and other students to be able to pose questions about this learning model and to judge first-hand the merits of IBL.

Suitable for Secondary teachers and students

F1 in Schools Presentation – Melbourne Grammar School

This workshop will look at both a teacher and students’ perspective on F1 in Schools. From this workshop you will:

  • Receive advice on how to run F1 in Schools in your school, both extra-curricular or as part of the curriculum.
  • Get an understanding of skills students gain, and hear about experiences from students participating in the competition.
  • Be able to see firsthand from students the final outputs of this competition – portfolio, exhibition booth, marketing documents, CAD and engineering.

Participate in racing F1 in Schools prototype cars with the chance of winning the prestigious Best Reaction Time Award.

Suitable for Secondary

Setting up a STEAM Program – Melbourne Girls’ College

Setting up a STEAM program can be a daunting, expensive and exhausting process. Come and find out some of the things that have worked and the things that haven’t in our journey at Melbourne Girls’ College. We have trialled a number of strategies to raise the profile of STEAM across the school and increase student participation in STEAM related subjects. We will show you the technologies we have found to be successful in the early stages and the possible future directions. You will be able to try some of simple activities we have developed to drive innovation and creativity.

Suitable for Primary and Secondary

Makeblock robots for the classroom – Pakronics

In this workshop participants will have the chance to construct, control or code one of the Makeblock robots.

Makeblock offers a range of micro-controller boards that can support from simple to complex robotics functionality. The building of robot does not include soldering or required any complex connections and can be used for all ages. Plug and play colour coded wiring system is a unique solution for the classroom and can use graphical coding (like Scratch) and even Arduino coding.

Suitable for Primary and Secondary

iAPP – John Curtin College of the Arts

Participants will be taken through a scaffolded process of designing an App. The process, which can be used in any learning area, develops computational thinking skills using a paper based activity. Participants will then have the opportunity (if time allows) to begin creating the App using App Lab on

Suitable for Primary and Secondary

Using the BBC Micro:bit – Pakronics

The BBC Micro:bit is a pocket sized codeable computer for schools. It is jam packed with motion detection, a built-in compass, LED display and Bluetooth.

This workshop will take you on a crash course to get to know Micro:bit & coding. By the end you will be able to write your own code and able to program Micro:bit. You will be able to display a message, capture sensor data or have an interactive Micro:bit . This workshop is ideally for beginners in Graphical or Python programming.

Suitable for Primary and Secondary


ZEP IslandTM is an educational game based on building a model sustainable community for “ZEPs” – ‘Zero Emissions People’. The aim of the game is to maximise the number ZEPs™ you can sustainably support using just 0.2m Sq of space. Solutions with the best design thinking, and application of STEM will be able to support the most ZEPs™. The more clean water, food, energy and shelter players provide, the more ZEPs can live on the island.  This workshop will focus on the design thinking aspects of ZEP Island.

Suitable for Primary and Secondary

BB8 S.T.E.A.M. Initiative – John Curtin College of the Arts

Using Sketchup Pro 2017, teams will develop their graphic solution to the BB8 via the Sketchup warehouse (this is a quick process that involves downloading other artists versions and editing specific design features to expedite a concept model for discussion).

Teams will break down and address how & where S.T.E.A.M. would be integrated in their solution

Suitable for Secondary

Constructing geometric shapes using coding – Ruyton Girls’ School

Using the apps Logotacular and Colorscape, attendees will be shown by students how to create recurring geometric shapes to form graphics similar to the mandalas found in today’s mindfulness colouring books. They will then use a colouring app to colour/fill the shapes using pattern and design techniques.

The workshop will introduce attendees to the construction of geometric shapes using coding, relevant mathematical concepts, including computational thinking, space, shape and patterns, art and design features and problem-solving strategies. We will also explain the prior knowledge or proceeding activities, as well as possibilities for extension or further activities.

Suitable for Primary

Using Virtual Reality in STEM – Stile

Ever wondered about using VR in your classroom? Join this hands-on session and explore some practical examples of VR in the classroom.

You’ll work with the Head of Teaching and Learning at Stile Education as well as their Simulation Developers to explore how this technology is used today and how it can be used in the future to connect students with STEM in new, exciting ways.

Suitable for Primary and Secondary

RoboGals – Introducing Engineering

Robogals is a student-run organisation that aims to increase female participation in STEM subjects through fun and educational initiatives aimed at girls in primary and secondary schools. This workshop will first introduce and discuss the dynamic field of engineering to the students. Participants will then get to program and play with robots, while completing fun challenges!

Suitable for Primary and Secondary

Mini-Space Mission

This workshop will go be about different ways to implement integrated STEM program on space missions. We’ll go through different student ideas, any new ideas for experiments and engagement and how to implement STEM programs like this into schools.

We’ll review student outcomes and give time for feedback and new ideas.

Suitable for Secondary

Arduino Systems – Scotch College

Come and learn the Arduino platform and simple things that you can do on a budget. This is an entry level Arduino introduction, where we will look at LCD screens, sensors (temperature, light, voltage), Servo and Stepper motors.

Suitable for Primary and Secondary students and teachers

Art and Design using Nudel

Nüdel is a making system that aims to provide community members with an accessible and flexible online platform for creating large scale sculptures, constructions, installations and spaces. Nüdel has been created by a team of designers, architects, educationalists, academics, and engineers and is led by Tim Black, an architect and entrepreneur.

Suitable for Primary and Secondary teachers and students

Learning STEAM with Zorb Balls – The Bradbury Club

What does bouncing around in Zorb balls have to do with STEAM?

Find out as Sacred Heart College Geelong and St Joseph’s College invite you get inside and learn all about physics and more!

Suitable for Primary and Secondary students and teachers


Jaime – John Curtin College of the Arts

Jamie is a mobility impaired Yr 9 student who struggles to support a pen/pencil and use a computer mouse. As a result, his academic progress and personal success is limited which is having an adverse effect on his motivation and confidence. Jamie is an intelligent and highly creative young boy who desperately wants to communicate his thoughts and creativity and become an Engineer.

Data For Social Good – Leon Sterling

How can we use data to address homelessness in Australia?

Presented by Professor Leon Sterling (Co-STEM) with the support of InfoXchange and The Big Issue.


Bees are important pollinators. However over the last 20 years bee populations have been in steady decline due to a mixture of habitat destruction, over use of pesticides and the arrival of diseases that cause Colony collapse syndrome. Should bees go extinct, many of our food crops will find it hard to reproduce and billions could starve. Fortunately, Australia has been spared mostly from a rapid of die off of bees but risk still remains.

We must find solutions to secure the future of bees and our food supplies. If it comes to it solutions must also be found for living and feeding a world after bees.

Keep the Lights on!

Australia is currently in the grips of an energy shortage. As the closure of old power stations continues the country is facing the reality of power outages through periods of high demand.

Can you find a solution to keep the lights on!




Dr Adrian Bertolini

Conference Co-Ordinator
Ph: 0413 036 382

Rachel Manneke-Jones

Registration & Bookings
Ph: 0411 270 277